I don't know if some of these are actually possible by the way, it's mostly wishful thinking on my part, most of them are actually really useful if you think about it and could be considered a nice "quality of life" addition to the game. The stove is the cooking interface, while the refrigerator provides 36 slots of storage space, similar to a chest. The house upgrade adds a kitchen, which includes a stove and a refrigerator. In minecraft you can divide a stack of items into multiple stacks by dragging the item into your empty inventory slots, having this in stardew valley would be great for dividing the same item you want to use in multiple hoppers roughly equally (for quick seed making for example) or even dividing a stack of fertilizers for multiple enrichers (doing this manually on multiplayer takes so much time off of your day). Cooking is a game mechanic that becomes available after upgrading the farmhouse for the first time. I walk around with a bunch of items on my inventory that I really need (like ginger for the ghosts in the mines or even my food and coffee) and when I use the quick stack option on my chests to clean my inventory they are all gone and is a pain to have to get it back everytime, specially when you have to divide the stack multiple times until you get the number of items you had on your inventory previously back or just click and wait until the correct number is collected when you have something close to a 999 number of items, this specially affects the late game hoarders (such as my self) that like to have a certain amount of all items stored in chests for cooking or quickly completing missions. This one is a bit of a dream for me, being able to mark items in your inventory as "favorite" (like in terraria for example) so they are "locked" into you inventory and they are not affected by the Auto-Sort button, you can't sell or "quick stack" it into a chest until you unmark it. But you need to have enough hay to last the winter. There’s no way to harvest extra hay with a full silo. Allowing players to paint the silo, that's it, it kinda sucks being able to paint the majority of the buildings and not the building that occupy a lot of vertical space in the farm and it's actually kind of indispensable to any player that has animals on their farm (I haven't changed the color scheme of my farm because of it despite really wanting to). If the silo is full and you cut the grass you don’t get any hay. I would love if the game allowed the hopper to function with the silo (it's not that OP if you think about it, most of us has a chest full of hay stashed somewhere in the farm anyway), it would be a great late game addition.
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